resources

This page is now very out of date, and I will be bringing it into the 2010s (!) over the next couple of months. But for now, here's a couple of slices of a large scale simulation with AGN feedback that can be used to print ties. I've called these "dark matter ties" but technically that's not true, the images actual show the gas in galaxies and the space between galaxies (the intergalactic medium). On large scales this does look like the distribution of dark matter. But, yes you can turn them into ties. Try Zazzle.com!


On this page I've collected a small gallery of images and movies from my research. These images are unfortunately quite out of date now, and will be updated. Please feel free to download and use these images. If you use the movies (at the bottom of the page) please give me a credit. (For non-specialists, if the terms in captions contain terms that are unfamiliar to you, please look them up in the following astrophysics glossary.)

Movies (Sorry - offline for the moment)

In 2001, in collaboration with Hugh Couchman, I conducted a simulation that reproduced a galaxy that is a moderate facsimilie of those that we observe. (Details in Thacker & Couchman 2001, Astrophysical Journal, 555, L17, see also Science, July 2001). For comparison, visualizations of simulations of the formation of a large (1.8 L*) galaxy without and without feedback from supernovae are provided. The movies use a colour scheme that encodes physical density and has a maximum at about 10 nH cm3. The final panel is approx 100 kpc across. The matter associated with external tidal fields is not shown, but is integrated consistently within the simulation.

A more recent movie can be found here.

Here are some movies produced by Dave Sherfesee (formerly of Berkeley, now somewhere in the IT business) using IDL, from a simulation run on the Berkeley KDI compute server (this project examined the distribution of high velocity clouds in the local group and was conducted in collaboration with Leo Blitz). The simulation follows the evolution of two large halos constrained to represent M31 and the Milky Way. Only particles in a high resolution region centered around the two halos are shown in the movies.

Images

The plot below is from a pilot, dark-matter only, simulation from a project that Evan Scannapieco and I worked on while at Berkeley. The simulation is a small Lambda CDM 5.2/h Box, with 7 million particles. A false colour density z projection at z=1.7 is shown, with the lightest colours corresponding to overdensities in excess of 1000.

Here is a plot from the second simulation we did which includes gas outflows and star formation. This image shows false colour log overdensity from -3 to 3 (Warning - linked image is 2 MB), at the comparatively early epoch of z=5.1 (a little under 10% of the current age of the universe).

The goal of this project was to look at how the intergalactic medium becomes polluted by metals produced in supernovae explosions. Below are two plot of the metals. The plot on the left shows information on the particles themselves from z=0.01 solar to 0.5 solar, while the plot on the right shows the estimated smoothed density field (assuming rapid mixing within the IGM).

Warm dark matter vs Cold dark matter: Here are a couple of toy simulations comparing the structure in Lambda CDM vs Lambda WDM, with a 0.2 Mpc free streaming length.(CDM is first, both simulations are 4 Mpc across at the displayed epoch z=1. False colour log density.)

Dissipative Galaxy Formation with Feedback: Here is a pair of plots (projections) from a simulation of the formation of an L* disk galaxy. Gas particles are shown colour coded in temperature from 1000 K to 108 K (blue cold, yellow hot). The spherical region shown is 200 kpc in diameter, and the evolution epoch is z=1. There are 7,000 gas particles in the galaxy (which is really quite low resolution).

Evolution of the gas in a dark matter halo: here is a plot from my PhD thesis showing the evolution of the gas density as the simulation evolves. The images were created using a similar smoothing technique to that used to create the movies.

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